May 4, 2020

Historic Aircraft Simulator


Project Summary

The was one of the most straight-forward UX projects I completed during my time at GTRI but it still had an extremely complex element to it. The basic idea was to create a control mapping tool for the Hands on Throttle and Stick (HOTAS) controls for and Air Force fighter jet. This would allow our expert users (the pilots of these jets) to experiment with mapping different control patterns for their aircraft in an effort to maximize efficiency and also update the controls for some of the newer technology that had been implemented on their platform.

*Full case study available upon request